Use Case
Same vestibular mechanism — may help reduce simulator sickness.
Same vestibular mechanism — may help based on researchVR sickness (cybersickness) happens when your eyes see movement in the headset but your body is stationary. It's the opposite of car sickness — visual motion without physical motion — but both involve vestibular-visual mismatch.
Stillwave's 100 Hz sound activates the otoconia in your inner ear, helping calibrate your vestibular system. The Nagoya University study validated this mechanism for physical motion sickness. Since VR sickness involves the same vestibular system, the approach may help.
Note: Stillwave has not been specifically tested for VR sickness. The mechanism is related but not identical to physical motion sickness.
Put on earbuds
Open Stillwave and press play
Listen for 60 seconds
Enjoy up to 2 hours of relief
It may help. VR sickness involves the same vestibular system that Stillwave targets. However, VR sickness reverses the typical mismatch (visual motion without physical motion), so results may vary. Try it before a VR session to see if it helps you.
Play Stillwave for 60 seconds before putting on your headset. You don't need to listen during the VR session — the pre-treatment effect lasts up to 2 hours.
Games with smooth locomotion (walking/running in VR without physical movement) cause the most sickness. Teleportation-based movement is usually better tolerated.
60 seconds of sound, up to 2 hours of relief.
Coming Soon