Use Case

VR Motion Sickness

Same vestibular approach — a 60-second sound session before your VR session.

Same 100 Hz sound session — try it for your situation

The Science

VR sickness (cybersickness) happens when your eyes see movement in the headset but your body is stationary. It's the opposite of car sickness — visual motion without physical motion — but both involve vestibular-visual mismatch.

Stillwave plays a fixed 100 Hz pure tone through earbuds. The tone reaches the inner ear, where the otoconia and other balance structures are located — the same anatomy involved in car and boat motion discomfort.

Note: Stillwave has not been specifically tested for VR sickness. The mechanism is related but not identical to physical motion sickness.

How Stillwave Helps

1

Put on earbuds

2

Open Stillwave and press play

3

Listen for 60 seconds

4

Up to 2 hours per session

Tips for Best Results

  • 1.Play Stillwave before putting on your VR headset
  • 2.Start with shorter VR sessions and gradually increase duration
  • 3.Use VR apps with a fixed reference point (horizon, cockpit) to reduce mismatch
  • 4.Take breaks every 20-30 minutes during VR gaming

Frequently Asked Questions

Does Stillwave work for VR sickness?

It may help. VR sickness involves the same vestibular system that Stillwave targets. However, VR sickness reverses the typical mismatch (visual motion without physical motion), so results may vary. Try it before a VR session to see if it helps you.

Can I use Stillwave while wearing a VR headset?

Play Stillwave for 60 seconds before putting on your headset. You don't need to listen during the VR session — the app's session timer runs up to 2 hours.

What VR games cause the most sickness?

Games with smooth locomotion (walking/running in VR without physical movement) cause the most sickness. Teleportation-based movement is usually better tolerated.

Ready to try Stillwave?

60 seconds of sound, up to 2 hours per session.

Download — $0.99